Digistump Forums

The Digispark => Digispark Project Ideas => Topic started by: Stalwart on December 13, 2012, 08:50:17 pm

Title: Flight Simulator Rudder Pedals
Post by: Stalwart on December 13, 2012, 08:50:17 pm
The pedals themselves are built.  
All that's left is connecting the leads of the potentiometer to a digispark, and then doing the programming magic i don't know about.
Title: Flight Simulator Rudder Pedals
Post by: Daleeburg on December 26, 2012, 03:03:07 pm
The leads of the pot could be attached to the Analog in of the digispark then it is just pulling a sample repeatedly of the current value of the pot.  As far as taking the value of the pot and turning it into something in the game you would likely have to write a controller driver and of course your game would have to support all that.
Title: Flight Simulator Rudder Pedals
Post by: Bluebie on December 27, 2012, 05:12:41 pm
http://digistump.com/board/index.php?p=/discussion/101/working-joystick-library/p1 is a joystick library for digispark, which provides six analog axis - should be more than enough for your rudder pedals!