Author Topic: Flight Simulator Rudder Pedals  (Read 4439 times)

Stalwart

  • Newbie
  • *
  • Posts: 1
Flight Simulator Rudder Pedals
« on: December 13, 2012, 08:50:17 pm »
The pedals themselves are built.  
All that's left is connecting the leads of the potentiometer to a digispark, and then doing the programming magic i don't know about.
« Last Edit: December 13, 2012, 08:50:17 pm by Stalwart »

Daleeburg

  • Newbie
  • *
  • Posts: 5
Flight Simulator Rudder Pedals
« Reply #1 on: December 26, 2012, 03:03:07 pm »
The leads of the pot could be attached to the Analog in of the digispark then it is just pulling a sample repeatedly of the current value of the pot.  As far as taking the value of the pot and turning it into something in the game you would likely have to write a controller driver and of course your game would have to support all that.

Bluebie

  • Sr. Member
  • ****
  • Posts: 486
Flight Simulator Rudder Pedals
« Reply #2 on: December 27, 2012, 05:12:41 pm »
http://digistump.com/board/index.php?p=/discussion/101/working-joystick-library/p1 is a joystick library for digispark, which provides six analog axis - should be more than enough for your rudder pedals!