Author Topic: DigiJoystick with keyboard inputs  (Read 2161 times)

hahuejooj

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DigiJoystick with keyboard inputs
« on: July 17, 2015, 04:41:03 pm »
Hello,

How can I use DigiJoystick to read the input of a button in my breadboard and send it as a keyboard input? If not possible, how do I get this button to work as an input and have it read by the game controller manager in windows?

That example is extremely unclear to me and I have no clue on how to use this library (and I did read the source code a few times...). I can't use DigiKeyboard for this because I need the button hold handlings :)

Cheers!
« Last Edit: July 17, 2015, 04:42:59 pm by hahuejooj »